using System;

namespace SuperWar.GameLogic
{
	public class LogicEngine : Common.IFrontEngineListener
	{
		#region IFrontEngineListener implementation

		public void onSystemTimer (long currentTimeMillis)
		{
			throw new NotImplementedException ();
		}

		public void onTouch (float x, float y)
		{
			throw new NotImplementedException ();
		}

		public void onTouchSprite (int spriteId)
		{
			throw new NotImplementedException ();
		}

		#endregion

		public LogicEngine ()
		{
		}

		public static void Main(String[] args)
		{
			Console.WriteLine ("Hello,World!");
		}
	}
}

